Đắm chìm vào một Cuộc Phiêu Lưu RPG nơi bạn có thể thay đổi chủng tộc và thống kê của mình! Hoặc cho phép bản thân sức mạnh để làm bất cứ điều gì bạn thích! Vui lòng đọc hướng dẫn chi tiết nếu bạn cảm thấy bối rối về các cài đặt - [https://docs.google.com/document/d/1aYSw4ktNK-lqA1p3rMWQSwKXBKCNby-KKCSy1onxBT4/edit?usp=drivesdk]
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What I just saw is art what you have done
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D&d forever
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Is there a way to make this function remember everything long term? Would upgrading genuinely improve this
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You can kind of tell the ai the right thing and it says my bad and changes it
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So like, i have an rp oc that is a literal god who is a master swordsman and op mage. How would u describe moving faster than light and being able to obliterate a mountain range with spells and physical strength in the stats? 0-0
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Ponle
99 y ya,
supongo
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Types of Passives:
Combat Passives: Enhance a character’s effectiveness in battle, such as increased damage
resistance or critical hit chance. (e.g., Accurate Shot, Strong Hitter)
Defensive Passives: Provide inherent defensive bonuses, such as improved armor or health
regeneration. (e.g., Strong Skin, Titan’s Heart)
Utility Passives: Improve non-combat aspects, like increased crafting efficiency or better
negotiation skills. (e.g., Quick Thinking, Eagle Sight)
Unique Passive: Has all
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and extreme environments. Endurance is key for tanks, front-line fighters, and any character
expected to withstand a lot of punishment.
#
Charisma: Charisma reflects a character's charm, leadership ability, and social influence over
others. Charismatic characters excel in negotiations, diplomacy, and leadership roles. They can
inspire allies, sway enemies, and may receive better treatment from NPCs (non-player
characters). Bards, diplomats, and leaders often rely heavily on Charisma.
#
I
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Race: Characters birth identity
Example: Humans, Elves, Dwarves, Orcs, Halflings, Gnomes, Tieflings, Dragonborn, Half-Elves,
Lizardfolk, Half-Orcs, Drow, Aasimar, Goblins, Kobolds, Centaurs, Minotaurs, Tabaxi, Tritons,
Firbolgs, Genasi, Aarakocra, Goliaths, Merfolk, Satyrs, Yuan-Ti, Kenku, Bugbears, Vampires,
Werewolves, etc… You can also make your own race.
|
Class: Defines a character's primary abilities, skills, and role within the game. It determines how
a character interacts with t
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[RPG Adventure Guide] Version 0.2
[Copy the format by filling them with your choices of information!]
Note: Be sure to add [Start] after filling the format at the end to have a good introduction.
Name:
Background Information:
Characters Identity:
Race:
Class:
Stats:
Strength:
Perception:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
Skills And Passives:
Skills:
-
Passives:
-
Inventory:
|
Name: Characters identity
Example: Soji, Anna, Hailey, Joseph, etc…
|
Backgro
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Types of Passives:
Combat Passives: Enhance a character’s effectiveness in battle, such as increased damage
resistance or critical hit chance. (e.g., Accurate Shot, Strong Hitter)
Defensive Passives: Provide inherent defensive bonuses, such as improved armor or health
regeneration. (e.g., Strong Skin, Titan’s Heart)
Utility Passives: Improve non-combat aspects, like increased crafting efficiency or better
negotiation skills. (e.g., Quick Thinking, Eagle Sight)
Unique Passive: Has all
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Why am i making my next dnd character in here gng
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No mes no se ingles 😅🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
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The link doesn't work
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Why is the special stats remind of of fallout 76?
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I broke the system

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The link does not work
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Did you delete the doc because it says that the file doesnt exist.
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